SUB-BF21
- Project: Balenciaga Show Fall 2021
- Client: Balenciaga
- Location: Web
- Year: 2020
- Department: Digital
- Typology: Special project
- Program: Fashion show
- Scope: Scenography, Atmosphere, Lighting, Animation
- Design Status: Completed
- Surface: 2,000 m²
The Balenciaga Fall 2021 collection debuted in a bespoke video game environment. The game narrative follows the traditional mythic structure of “The Hero’s Journey”. The user traces a path from a subterranean parking garage turned Balenciaga store, through a dense city center, to a rave in a forest and ultimately up a mountain peak. The game is set in a speculative environment ten years from the present. Advertisements, fly posters, and other game assets are deployed as world-building devices, extrapolating future conditions from contemporary sociopolitical, ecological, and technological realities. Augmented reality in particular, is projected as a dominant interface in the future and serves, in-game, to orient users and establish paths, while also acting as a commentary on the “metaverse” of the present. The game was produced in record time with a global network of contributors and developers. Garments from the 2021 collection were 3D-scanned and reconstructed digitally, allowing users to select their avatars’ clothing and NPC’s to serve as models. https://videogame.balenciaga.com/en/video
- Client Representative: Demna Gvasalia
- Design Team: Niklas Bildstein Zaar, Andrea Faraguna, Steffen Bunte, Celeste Burlina, Deniz Celtek, Paul Haase, Sophia Kuhn, Mary Lynch-Lloyd, Mathew Smith, Alcuin Stevenson, Hannah Rose Stewart
- Digital Direction: Christopher Blohm
- Movement Direction: Josh Johnson, Tosh Basco