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SUB-BF21

  • Project: Balenciaga Show Fall 2021
  • Client: Balenciaga
  • Location: Web
  • Year: 2020
  • Department: Digital
  • Typology: Special project
  • Program: Fashion show
  • Scope: Scenography, Atmosphere, Lighting, Animation
  • Design Status: Completed
  • Surface: 2,000 m²

The Balenciaga Fall 2021 collection debuted in a bespoke video game environment. The game narrative follows the traditional mythic structure of “The Hero’s Journey”. The user traces a path from a subterranean parking garage turned Balenciaga store, through a dense city center, to a rave in a forest and ultimately up a mountain peak. The game is set in a speculative environment ten years from the present. Advertisements, fly posters, and other game assets are deployed as world-building devices, extrapolating future conditions from contemporary sociopolitical, ecological, and technological realities. Augmented reality in particular, is projected as a dominant interface in the future and serves, in-game, to orient users and establish paths, while also acting as a commentary on the “metaverse” of the present. The game was produced in record time with a global network of contributors and developers. Garments from the 2021 collection were 3D-scanned and reconstructed digitally, allowing users to select their avatars’ clothing and NPC’s to serve as models. https://videogame.balenciaga.com/en/video

  • Client Representative: Demna Gvasalia
  • Design Team: Niklas Bildstein Zaar, Andrea Faraguna, Steffen Bunte, Celeste Burlina, Deniz Celtek, Paul Haase, Sophia Kuhn, Mary Lynch-Lloyd, Mathew Smith, Alcuin Stevenson, Hannah Rose Stewart
  • Digital Direction: Christopher Blohm
  • Movement Direction: Josh Johnson, Tosh Basco